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Eureka

Eureka

Article number:22003101copy-icon
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4,400.00֏
  • Age (yrs): 10+
  • Game lenguage: armenian

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Hol Games

Hol Games

1 Rating
"Hol" creates Armenian team games that develop mind and skills while providing warm family entertainment.

4,400.00֏

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Nearest Delivery : May 15 - May 20

"Hol" creates Armenian team games that develop mind and skills while providing warm family entertainment.
Popo

Popo

1 Rating
"POPO" chain of toy and gift stores offers a wide range of quality toys and souvenirs.

4,400.00֏

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Nearest Delivery : May 15 - May 20

"POPO" chain of toy and gift stores offers a wide range of quality toys and souvenirs.
Zangak bookstore

Zangak bookstore

2 Ratings
"ZANGAK BOOKSTORE" LLC is a leading Armenian publishing house and bookstore chain that contributes to the development of literary culture.

4,400.00֏

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Nearest Delivery : May 15 - May 20

"ZANGAK BOOKSTORE" LLC is a leading Armenian publishing house and bookstore chain that contributes to the development of literary culture.

PRODUCT INFORMATION

  • Age (yrs) 10+
  • Game lenguage armenian
We start the game when the participants of the game have been given seven playing cards in advance. The player who deals the cards starts the game. During the game, the participants must leave the cards in front of them so that the dates are face down and the events are in front of them. The game can be played with or without the help of a screw. If the game is played without a screw, one random card is placed on the table at the start of the game, again face down. The participant who starts the game first places on the right side of the playing card on the table one of the playing cards in his possession, on which the event, according to him, happened later than the playing card on the table. Conversely, to the left of the card placed on the table, the card of the earlier event is placed. After that, the cards are flipped over to the date side to see if the cards are in the correct position or not. If the playing card is placed in the correct position, the right to play passes to the other participant, if not, then it is necessary to correct the placed year in the correct order and complete one's playing cards from the unopened reel, after which only the next participant can make a move. When a card is not placed at the beginning or end of the card sequence, the remaining cards in the sequence must be moved to make room for the card. When playing with a screw, the rules are the same, with the difference that by turning the arrow, you can double or triple the chance of getting rid of one playing card, that is, getting rid of 2 or 3 playing cards at once before the next participant's move. The player who gets rid of all his playing cards first will win the game. If all the cards are dealt to the end and the outcome of the game is not yet known, the player with the fewest cards wins.
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